pub enum ServerMessage {
Welcome {
node_id: String,
server_time: u64,
},
State {
params: Vec<ParamState>,
},
Update {
param: String,
value: f32,
},
Pong {
client_time: u64,
server_time: u64,
},
Error {
code: String,
message: String,
},
RoomClosed,
}Expand description
Outgoing message to client.
Variants§
Welcome
Welcome message after joining.
State
Current parameter state.
Fields
§
params: Vec<ParamState>Update
Parameter update notification (bidirectional sync).
Pong
Pong response.
Error
Error notification.
RoomClosed
Room closed notification.
Implementations§
Trait Implementations§
Source§impl Clone for ServerMessage
impl Clone for ServerMessage
Source§fn clone(&self) -> ServerMessage
fn clone(&self) -> ServerMessage
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ServerMessage
impl Debug for ServerMessage
Auto Trait Implementations§
impl Freeze for ServerMessage
impl RefUnwindSafe for ServerMessage
impl Send for ServerMessage
impl Sync for ServerMessage
impl Unpin for ServerMessage
impl UnwindSafe for ServerMessage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more